No Logic: Items are placed with no logic at all.Glitched (Hell): Includes every known RTA-viable glitch, including the insane ones.Glitched (Advanced): Includes the above plus "advanced" glitches that may be a challenge to master.Glitched (Basic): Includes the above plus "basic", easy-to-learn glitches.Hard: Adds tricks that aren't technically glitches, lamp + net considered as weapons.Normal: Standard gameplay, no tricky item use or glitches. ![]() Hopefully there's something for everyone. The logic has been expanded into six (6) different modes. ![]() Additionally, the crystal switch in the B1 north room that would normally divert the river has been removed, preventing a softlock that could otherwise occur (the switch was never needed, players could always bypass the river by merging). To combat this, 2 doors that normally shut behind the player have been removed. Note 3: Swamp Palace was really not designed for the player to not have merge, with three rooms capable of softlocking the player if they unwittingly entered mergeless.We're exploring more elegant ways to do this in the future, but this is what we have for now. Note 2: If you need to return to Hyrule after reaching Lorule in this way, you need to death warp to return to Link's House.It can also be done with Nice Bombs (Hard Logic, see below), or the Nice Tornado Rod (not in any logic). Note 1: Climbing Hyrule Castle logically requires the Bow or the Ice Rod to kill the Red Spear soldier mergeless on 3F.This door will remain open if the player needs to use it multiple times. To accomplish this, the north exit from the Yuga 2 boss fight has been redirected to drop Link into the Lorule Blacksmith.This makes it possible for the Bracelet or an item leading to Bracelet to spawn in the main area of Lorule, including the early portions of Thieves' Hideout and Swamp Palace. Defeating Yuga 2 awards a unique type of progression: Access to Lorule without Ravio's Bracelet.After a lot of remodelling, Hyrule Castle is open once again!.The vanilla Bow of Light issue has been solved once and for all! The new filler has no biases towards Zelda, and excluding her prevents her from having any progression at all.This new algorithm fixes those problems and produces interesting "logic chains" with a much higher frequency. The old algorithm had a tendency to front-load progression items in the Overworld (often just Hyrule's), and very rarely put anything noteworthy in dungeons. The filler has been completely rewritten using an Assumed Fill algorithm.the Eyeball Chest while using this setting it's now guaranteed to not have Bow of Light (or any progression). This has been corrected, so if you exclude e.g. There was previously special handling to make sure Bow of Light wouldn't land on Zelda if she was manually excluded, but it failed to consider any other check in Lorule Castle players might have excluded.FIXED: The bow_of_light_in_castle option now fully respects the exclusion list.The Bouldering Guy will now stay on his ledge on Death Mountain if you have collected the Letter in a Bottle but not yet turned it in.Thieves' Hideout mergeless glitched logic was.Hookshot Treasure Dungeon can be reached without merge, but not completed without merge (Glitched Advanced).Lamp and Net weren't being considered as weapons in a few places (Hard Logic).House of Gales miniboss can't be defeated by a fire weapon (all logic).A slightly more verbose description was added this time to hopefully prevent new players from enabling this by mistake.If enabled during seed generation, the logic may require the player to cross dark rooms without a light source. ![]() Added back the non-required Lamp option: lampless.A randomizer for The Legend of Zelda: A Link Between Worlds, built off the original ALBW Randomizer.
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